SKU: 18522153627

Anschussbock Porta Aim

Sale price$49.49 Regular price$54.99
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Description

Anschussbock Porta Aimmit 360 Drehpolster schnelle Hhenverstellung leicht zu transportieren stabile Aluminium Konstruktion VANGUARD Vorderschaftauflage Porta Aim. Nicht nur zum Einschieen oder auf dem Schiestand, sondern z. B. auch als spontaner Ersatz eines fest an der Waffe montierten Zweibeins bei der Pirsch. Robuste Aluminium Dreibein Konstruktion mit 360 Drehpolster. Schnelle Hhenverstellung durch Mittelsulen Einstellschraube. Mit besonders kleinem Packma und damit

  • mit 360°-Drehpolster
  • schnelle Höhenverstellung
  • leicht zu transportieren
  • stabile Aluminium-Konstruktion

VANGUARD Vorderschaftauflage Porta Aim. Nicht nur zum Einschießen oder auf dem Schießstand, sondern z.B. auch als spontaner Ersatz eines fest an der Waffe montierten Zweibeins bei der Pirsch.

Robuste Aluminium-Dreibein-Konstruktion mit 360°-Drehpolster. Schnelle Höhenverstellung durch Mittelsäulen-Einstellschraube. Mit besonders kleinem Packmaß und damit leicht zu transportieren – passt in jeden Rucksack.

TECHNISCHE DATEN:

  • Höhenverstellbar 22,5–32 cm
  • Gewicht: 800 g
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SKU: 18522153627

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4.4 ★★★★★
Based on 725 reviews
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Verified Purchase
Oilyraincloud
Port Orchard, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Los Angeles, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Phoenix, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Port Orchard, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Verified Purchase
Jennie M. Scaturro
Chelsea, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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