SKU: 88123581959

vidrio portalampara candy hoover codigos 06012749 06012907

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Description

vidrio portalampara candy hoover codigos 06012749 06012907Dieses Glaskolbenfassungsglas ist ein Ersatzteil, das fr Herde entwickelt wurde, insbesondere fr Modelle der Marken Candy, Hoover, Baumatic, Gasfire, Iberna, Kelvinator, Otsein, Rosieres und Zerowatt. Seine Funktion ist es, die Glhbirne der Glaskolbenfassung in Backfen und Herden zu schtzen, einen ordnungsgemen Betrieb zu gewhrleisten und Schden durch Hitze oder Bruch zu vermeiden. Wozu dient dieses Ersatzteil? Austausch des beschdigten oder

Dieses Glaskolbenfassungsglas ist ein Ersatzteil, das für Herde entwickelt wurde, insbesondere für Modelle der Marken Candy, Hoover, Baumatic, Gasfire, Iberna, Kelvinator, Otsein, Rosieres und Zerowatt. Seine Funktion ist es, die Glühbirne der Glaskolbenfassung in Backöfen und Herden zu schützen, einen ordnungsgemäßen Betrieb zu gewährleisten und Schäden durch Hitze oder Bruch zu vermeiden.

Wozu dient dieses Ersatzteil?

  • Austausch des beschädigten oder zerbrochenen Schutzglases der Glaskolbenfassung im Backofen oder Herd.
  • Sicherstellung der Sicherheit und des korrekten Zündens der internen Lampe von Herden und Backöfen.
Modelle:

Dieses Glaskolbenfassungsglas ist kompatibel mit verschiedenen Serien und spezifischen Modellen der genannten Marken. Zusätzlich zu den angegebenen Candy-Referenzcodes ist es kompatibel mit ähnlichen Modellen von Hoover und anderen verwandten Marken.

Marke Modell / Referenz
Candy GC4 1272D3, 06012749, 06012907, 81601528, 81701153, 92615459
Hoover HNV 600, HNV 600X, HNV 600D
Baumatic BOC60SS, BOCE60SS
Gasfire GF-700, GF-800
Iberna IR 60, IR 70
Kelvinator KLH-601, KLH-602
Otsein OS 600, OS 601
Rosieres RO 600, RO 601
Zerowatt ZW60, ZW61
Eigenschaften:
  • Teileart: Glaskolbenfassung für Backöfen und Herde
  • Kompatible Marken: Candy, Hoover, Baumatic, Gasfire, Iberna, Kelvinator, Otsein, Rosieres, Zerowatt
  • Codes: Candy 06012749, 06012907, 81601528, 81701153, 92615459
  • Hitzebeständiges Material
  • Abmessungen angepasst an die angegebenen Modelle für eine sichere Passform
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SKU: 88123581959

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Oilyraincloud
Birmingham, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
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rockspawner
Pawtucket, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
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Amazon Customer
Alexandria, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
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Roger Andersen
Cuba, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
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Jennie M. Scaturro
Alexandria, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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