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23 GAP FCPlease note specifications & price subject to change without prior notice. 01. FRAME Kink Gap FC 100% 4130 Chromoly HT, TT and DT 02. FORK Kink Stryker 4130 Chromoly Steerer, Tapered Fork Legs 03. BARS Kink T900 9" 100% 4130 Chromoly 04. GRIPS Kink Ace Flangeless 05. STEM Kink Bold HRD 50mm 06. HEADSET Mission Sealed Integrated (41. 8 x 45) 07. BRAKE LEVER Mission Token 08. BRAKE CABLE Mission L3 Linear 09. BRAKES Mission Cease V2 10. CRANKS Kink
Please note - specifications & price subject to change without prior notice.
| 01. FRAME | Kink Gap FC 100% 4130 Chromoly HT, TT and DT |
| 02. FORK | Kink Stryker 4130 Chromoly Steerer, Tapered Fork Legs |
| 03. BARS | Kink T900 9" 100% 4130 Chromoly |
| 04. GRIPS | Kink Ace Flangeless |
| 05. STEM | Kink Bold HRD 50mm |
| 06. HEADSET | Mission Sealed Integrated (41.8 x 45) |
| 07. BRAKE LEVER | Mission Token |
| 08. BRAKE CABLE | Mission L3 Linear |
| 09. BRAKES | Mission Cease V2 |
| 10. CRANKS | Kink Ridge 3pc Tubular Chromoly 170mm – 8 Spline |
| 11. BOTTOM BRACKET | Sealed Mid 19mm |
| 12. PEGS | N/A |
| 13. PEDALS | Kink Hemlock |
| 14. CHAIN | Mission 410 |
| 15. SPROCKET | Mission Breach 25T |
| 16. SEAT | Kink Plymouth Stealth |
| 17. SEAT POST | Mission Stealth |
| 18. SEAT CLAMP | Mission Slim Clamp |
| 19. FRONT HUB | Mission Covert Unsealed 3/8″ Axle |
| 20. REAR HUB | Mission Deploy Sealed Freecoaster 14mm |
| 21. DRIVER | 9T |
| 22. RIMS | Mission X7 |
| 23. TIRES | Kink Sever 2.4" |
| 24. WEIGHT | 12.30kg |
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4.3 ★★★★★
Based on 1917 reviews
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Product Reviews
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on September 28, 2018
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019
★★★★★ 5
I didn’t really get a full grasp until reading the philosophy behind Godot.
Format: Paperback
Well paced and very readable. I worked through the online tutorials before buying this book but didn’t really get a full grasp until reading the philosophy behind Godot.
Though I have been a C programmer for 34 years, and a Java developer for 22 years, and a Python developer for 18 years, I have never been seriously interested in a game engine until my son introduced me to Godot a couple of months ago. Godot is tremendous!
I have even used Godot’s UI controls to produce wireframes for business apps.
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Reviewed in the United States on August 24, 2019
★★★★★ 3
Solid, albeit abbreviated, coverage of Godot Game Engine 3.0
Format: Paperback
Solid introduction to Godot. Lightly touches on most topics, enough to get you up to speed an moving with it, though I personally would prefer a book that included much more depth on each area covered. Granted that wouldn't be a Sams "in 24 hours" book, but rather more of a "definitive guide" or "bible" which this is not. There's definitely enough meat to sink your teeth into, and being the first (and presently only) available book, it's worth the price.
Aside from content, docking one star for difficult to read glossy pages and light weight fonts in code samples... It's difficult to find a good angle to read the book without glare across the page from a light and my middle-aged eyes struggle a bit with the code samples.
UPDATE -- I've decided I have to dock another star. While the book is written in English, its authors are not native english speakers. It seems a better job could have been done with editing and review. There are a lot of clunky sentences, and several instances where the instruction is unclear.
A small example:
"A trick to add a simple outline is to add a new material to the Next Pass property. In this new material, set it to Unshaded, add a Grow of 0.01, change the Cull mode to front, and set its color to black."
For someone familiar with all the various groupings of properties in a spatial material node, that might be all the information needed, but this book is (I thought) aimed at people with less experience with the framework. Those handful of properties are scattered throughout several groups of properties, and in the case of grow, there's only a field to enter a value when you've clicked a checkbox first. This may be a minor thing, and one could probably make the argument that materials were covered a couple chapters prior -- though that section doesn't really mention all of these properties... Lots of little assumptions and oversights like that make the learning process a little more frustrating that it could be.
The information that's there is still great, but if you have little or no experience with Godot, expect to have to do some extra legwork to fill in some gaps on your own.
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Reviewed in the United States on April 11, 2018
★★★★★ 5
Great for newcomers to Godot
Format: Paperback
Excellent book for beginners with Godot. It will however require some previous programing knowledge this book isn't so much a teaching you to code book instead its an explanation of the Godot software.
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Reviewed in the United States on December 13, 2019
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