P6085-3130K9 1-17W LED WALL LANTERN
SKU: 5953671803

P6085-3130K9 1-17W LED WALL LANTERN

Sale price$112.50 Regular price$125.00
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Description

P6085-3130K9 1-17W LED WALL LANTERNFinish Textured Black Family Wish LED Bulb Base Module Bulb Included Yes Category Outdoor Style Craftsman; Modern; Modern Craftsman; Transitional Option Dark Sky, Energy Efficient, Energy Star, Title 20, Title 24, Wet Rated Glass Etched White Linen Voltage 120 Number of Bulbs 1 Backplate Height(in) 6. 25 Backplate Width(in) 4. 69 Bulb Hours 60000 Bulb Type Module Depth 10. 50 Height To Center of Outlet(in) 3. 13 Introduction Date 09 01 2015 Kelvin

Finish Textured Black
Family Wish LED
Bulb Base Module
Bulb Included Yes
Category Outdoor
Style Craftsman;Modern;Modern Craftsman;Transitional
Option Dark Sky, Energy Efficient, Energy Star, Title 20, Title 24, Wet Rated
Glass Etched White Linen
Voltage 120
Number of Bulbs 1
Backplate Height(in) 6.25
Backplate Width(in) 4.69
Bulb Hours 60000
Bulb Type Module
Depth 10.50
Height To Center of Outlet(in) 3.13
Introduction Date 09/01/2015
Kelvin 3000
Length(in) 9.00
Lumens / Light Output 234
Material Aluminum
Ship Carton Height(in) 15.75
Ship Carton Length(in) 13.00
Ship Carton Width(in) 12.00
Ship Weight(lbs) 6.93
Vendor Ship Method Non UPS Shippable False
Warranty 5-year Limited
Weight(lbs) 6.95
Wire Included 6 in
Americans with Disabilities Act No
Backplate Depth 1.00
Bulb CRI 90 CRI
Can be Mounted Up or Down No
Canopy Shape Rectangle
Certified Listed Location Wet Location Listed
Construction Material Main Part Construction
Country of Origin CN
Dark Sky Yes, per photometry (not registered with IDA)
Design Series No
Dimming Compatability Lutron_Nova T NTELV-300;Lutron_Vierti VTELV-600;Lutron_Maestro MAELV-600;Lutron_spacer/system SPSELV-600
Dimming Protocol ELV/Reverse Phase
Energy Efficient Yes
Energy Star Yes
Finish Type Powder Coat Paint
Frequency Rating 60 Hz
Glass Height(in) 7.375
Glass Shape Cylindrical Diffuser
Glass Width(in) 5.3125
Grounded Convenience Outlet included No
JA8 No
Lamp Type Actual LED
Lamp Type Basic Solid State
Lamp Wattage 17
Lens Shade Material Glass
Lumens per Watt 14.10
Mount Location Wall
MTO No
Operating Temperature Celcius Max 30 °C
Post Top Fits Standard No
Prop 65 Yes
Prop 65 Description Reproductive Harm, Cancer
Quick Install Canopy No
Quick Link Connector No
Room Type Outdoor
Safety Rating cCSAus
Starting Temperature Minimum -30 °C
Sub Brand Progress LED
Title 20 Yes
Title 24 Yes
Weight of Fixture Exceeds NEC Limits(lbs) No
Width Diameter(in) 9 in Depth
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SKU: 5953671803

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Vincent Marias
Carnegie, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
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Joan Rubio
Chelsea, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Omaha, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
T
Verified Purchase
Tyler aldrich
San Leandro, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
G
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ghostwriter
Pawtucket, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021

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