SKU: 89131312503

Risk Legacy

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Description

Risk LegacyThis description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description. Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice

This description is spoiler free, containing nothing outside the initial rulebook for the game. Details on why this is important in the description.

Risk Legacy represents what is if not a new, at least a rare concept to boardgaming: campaigning. At its core, the game, particularly at first, plays much like regular Risk with a few changes. Players control countries or regions on a map of the world, and through simple combat (with players rolling dice to determine who loses units in each battle) they try to eliminate all opponents from the game board or control a certain number of "red stars", otherwise known as victory points (VPs).

What's different is that Risk Legacy' changes over time based on the outcome of each game and the various choices made by players. In each game, players choose one of five factions; each faction has uniquely shaped pieces, and more importantly, different rules. At the start of the first game, each of these factions gains the ability to break one minor rule, such as the ability to move troops at any time during your turn, as opposed to only at the end.

What makes this game unique is that when powers are chosen, players must choose one of their faction's two powers, affix that power's sticker to their faction card, then destroy the card that has the other rule on it – and by destroy, the rules mean what they say: "If a card is DESTROYED, it is removed from the game permanently. Rip it up. Throw it in the trash." This key concept permeates through the game. Some things you do in a game will affect it temporarily, while others will affect it permanently. These changes may include boosting the resources of a country (for recruiting troops in lieu of the older "match three symbols" style of recruiting), adding bonuses or penalties to defending die rolls to countries, or adding permanent continent troop bonuses that may affect all players.

The rule book itself is also designed to change as the game continues, with blocks of blank space on the pages to allow for rules additions or changes. Entire sections of rules will not take effect until later in the game. The game box contains different sealed packages and compartments, each with a written condition for opening. The rule book indicates that these contain the rule additions, additional faction powers, and other things that should not be discussed here for spoiler protection.

The winner of each of the first 15 games receives a "major bonus," such as founding a major city (which only he will be allowed to start on in future games), deleting a permanent modifier from the board, destroying a country card (preventing it from providing any resources towards purchasing troops in future games), changing a continent troop bonus, or naming a continent, which gives that player a troop bonus in future games. Players who did not win but were not eliminated are allowed to make minor changes to the world, such as founding a minor city or adding resources to a country.

Initial games take approximately 30-90 minutes to play, which includes a brief rules explanation and setup.

 

 

 

How will you shape your world?

In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals – and neither does the game.

Unlock new rules and watch events unfold as you play more games. No two games will EVER be the same.

Play your game. Write your history.

Contents: (no spoilers)

  • Rule Book
  • Sticker Sheet
    • 12 First-Game Coins
    • 5 Major Cities
    • 5 Fortifications
    • +1 and -1 Continent Marks
    • 4 Scar Removal Stickers
    • 35 Coins
    • 9 Minor Cities
  • Map Board
  • Resource / Event / Mission Board
  • 5 Faction Cards
  • Plastic Faction Units (5 Factions), each with:
    • 1 Headquarters "Star"
    • 18 Large 3-unit pieces
    • 36 Small 1-unit pieces
  • 16 Red Star Tokens
  • 17 Missile Tokens
  • 42 Territory Cards
  • 10 Coin Cards
  • 5 Faction Starting Power Cards
  • 3 Ammo Shortage Scar Cards
  • 3 Bunker Scar Cards
  • 4 Sealed Packs on box lid
  • 2 Sealed Pockets in insert
  • 1 Sealed Pack on box bottom
  • 3 Black Attack Dice
  • 2 Red Defense Dice
Shipping Notes
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Exchange/Return Notes
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SKU: 89131312503

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Tightwad in KC
Grantham, US
★★★★★ 5
Classic design and good sturdy quality
Color: Silver, Number of Items: 2
Let's just address the elephant in the room. My family says I am cheap, but I call it thrifty. Either way, I bought a couple of cork screws earlier that left like they would break at any moment when pushing down the arms, and after a few bottles, one arm did bend. So this time, i paid attention to the reviews and chose these cork screws as the review said they are solid quality. The review was correct. This design is pretty fool proof and easy for anyone to use. You do not need super human strength to pull the cork. Just remove the foil, screw the sharp coil into the cork until the arms have reached the top of their range, the place the bottle on a hard surface and push both arms down. Easy peasy. The bad openers I mentioned earlier did not have anything on the opener arms and the metal was thin. It did not provide a good feel. These cork screws have thicker arms and have a rubber grip on them which provides a much more comfortable operation. I would definitely recommend these cork screws for quality and value.
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Reviewed in the United States on June 14, 2025
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Barbara H.
West Palm Beach, US
★★★★★ 5
Get the cork out of a bottle!
Color: Silver, Number of Items: 1
The cork remover were really great. Absolutely simple to complete the task!
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Reviewed in the United States on May 11, 2026
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Michael Hale
Whiting, US
★★★★★ 4
Good wine opener, not great
Color: Silver, Number of Items: 1
Definitely doesn’t feel as robust as other openers I’ve used. Takes a bit for the teeth to catch and you have to ensure it’s all the way in before pulling the cork out. Still gets the job done though
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Reviewed in the United States on June 8, 2026
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satisfied customer
Lake Worth, US
★★★★★ 5
great addition to your wine collection
Color: Silver, Number of Items: 1
The wine opener works just fine. I had one like this before but it was difficult to get the cork out. This one is much easier and it also looks good as well. The handles add a nice touch.
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Reviewed in the United States on May 14, 2026
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Jenny Atkinson
Birmingham, US
★★★★★ 5
I had had it with cheaply functioning wine bottle openers!
Color: Silver, Number of Items: 1
I like a manually functioning wine bottle opener. This one is smooth and easy to use and I didn't feel like I would cut my finger when removing the cork from the opener. Would definitely recommend!
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Reviewed in the United States on May 20, 2026

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