SKU: 68850794250

Samsung 980 PRO M.2 PCI-E Gen4 NVMe SSD 1TB MZ-V8P1T0BW [PC]

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Description

Samsung 980 PRO M.2 PCI-E Gen4 NVMe SSD 1TB MZ-V8P1T0BW [PC]The Samsung 980 PRO M. 2 NVMe SSD 1TB features a sequential read and write speeds of up to 7,000 5,000MB s achieving max speeds on the PCI E 4. 0 interface, compact M. 2 2280 form factor, reliable thermal control and smart thermal solution, Intelligent TurboWrite, and can be managed with the Samsung Magician software. Features Next level SSD performance Unleash the power of the Samsung PCIe 4. 0 NVMe SSD 980 PRO for your next level computing.

The Samsung 980 PRO M.2 NVMe SSD 1TB features a sequential read and write speeds of up to 7,000/5,000MB/s - achieving max speeds on the PCI-E 4.0 interface, compact M.2 2280 form factor, reliable thermal control and smart thermal solution, Intelligent TurboWrite, and can be managed with the Samsung Magician software.

Features


Next-level SSD performance

Unleash the power of the Samsung PCIe 4.0 NVMe SSD 980 PRO for your next-level computing. Leveraging the PCIe 4.0 interface, the 980 PRO delivers double the data transfer rate of PCIe 3.0 while being backward compatible for PCIe 3.0 for added versatility.

Maximum speed

Powered by Samsung custom Elpis Controller for PCIe 4.0 SSD, the 980 PRO is optimized for speed. It delivers read speeds up to 6,400 MB/s, making it 2 times faster than PCIe 3.0 SSDs and 12.7 times faster than SATA SSDs. The 980 PRO achieves max speeds on PCIe 4.0 and may vary in other environments.

A winning combination

Designed with hardcore gamers and tech-savvy users in mind, the 980 PRO offers high-performance bandwidth and throughput for heavy-duty applications in gaming, graphics, data analytics, and more. It's fast at loading games so you can play more and wait less.

Efficient M.2 SSD

The 980 PRO comes in a compact M.2 2280 form factor, which can be easily plugged into desktops and laptops for maximum board design flexibility. The drive is suitable for building high-performance computing systems due to its optimized power efficiency.

Reliable thermal control

High-performance SSDs usually require high-performance thermal control. To ensure stable performance, the 980 PRO uses nickel coating to help manage the controller's heat level and a heat spreader label to deliver effective thermal control of the NAND chip.

Smart thermal solution

Embedded with Samsung's cutting-edge thermal control algorithm, the 980 PRO manages heat on its own to deliver durable and reliable performance. To minimise performance fluctuations in the long haul, Samsung's Dynamic Thermal Guard technology maintains the 980 PRO's temperature at optimal levels.

Samsung Magician software

Unlock the full power of the 980 PRO with Samsung Magician's intuitive yet advanced optimisation tools. Monitor drive health, optimise performance, protect valuable data, and receive important updates with Magician to ensure you're always getting the best performance out of your SSD.

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SKU: 68850794250

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4.3 ★★★★★
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Verified Purchase
Oilyraincloud
Charlottesville, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Bozeman, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
Grantham, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Carnegie, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Pawtucket, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024

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